A few months ago I received an email from a Girl Scout leader who has a troop close to our office. She wanted to see if her troop could visit our office to learn about the process behind finding, creating, manufacturing and distributing games. The troop leader also happens to be a huge fan of Gamewright games (she definitely impressed us with her knowledge of every queen in Sleeping Queens.)
Contrary to popular belief, our office is not filled with little elves working on an assembly line making games (though I really wish it were!). Most of the production and assembly is actually done in a warehouse on the other side of the state, and the office I work in (along with about 20 others) is our administrative headquarters. I told the troop leader this, just to set their expectations and prepare them to see a lot of white walls (though, we do have a few bright orange walls!) and cubicles…but, she was super enthusiastic and wanted to meet all of us Ceaco & Gamewright folks. Fast forward to March, and just last week, a group of ten awesome 5th grade Girl Scouts filled our office ready to learn all about games and puzzles.
When working in the professional world, it’s easy to forget how much fun kiddos are. They were excited about the smallest things that we just overlook everyday…. “Wow, a wall with a clock on it!” and “Wow, computers!” and “Wow, spreadsheets and pens and paper!”
In all seriousness, these were some fantastic and very smart young ladies. They were filled with great questions, and luckily the office guru a.k.a. Jason Schneider (product development and marketing manager), was on hand to answer all their questions. They especially liked seeing the design department, which houses all of our talented graphic designers (and is probably the coolest area of our office…sorry, Accounting). As Jason described it, if they were looking for the “elves” in the office, the designers are the closest thing to it! The designers are the people who layout all of the games and puzzles we produce, and make them look beautiful to be displayed on store shelves. I think we had some future graphic designers in this group of Girl Scouts.
Along with the office tour, the girls got to learn more about our two kid-invented games, Mermaid Beach and Sleeping Queens (both invented by girls under the age of 10). We showed them the very first sketches and rules the kid-inventors submitted, and how they evolved into the final product that you see on store shelves.
We also showed the girls all the puzzles our parent company, Ceaco, makes. They got to meet our VP of Licensing, who told them more about the large quantity of puzzles we produce each year, and how we choose art that will appeal to consumers.
And of course, it wouldn’t be a trip to a game company without playing a game. The girls played FlipOut, which is our new 2011 game that’s just starting to appear on store shelves. All in all, the afternoon was a blast!